31-07-2023, 06:42 PM
(31-07-2023, 04:32 PM)Renman3000 Wrote: I am creating a game where I destroy a car. In that, I hammer it over and over with various blunt force objects.
What I am wondering is, can ObiSoft, be ideal for this, in that, can it take a dent and retain it? Or, should I look at more classical Mesh Deformation?
Thanks
Hi!
Depends on whether you want the object to be soft or rigid. Obi softbodies can remember deformation and retain dents (this is called plasticity), however they will still behave as soft bodies.
If you want rigid bodies that can take an impact and retain deformation, you should deform the mesh of a rigidbody.
kind regards,