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Can't bind to mesh because it says it's not readable
#1
Hey, I'm facing a weird issue. I have a 3D model with Read/Write setting enabled:

[Image: image.png]

I created a softbody blueprint, added the mesh and generated the volume particles. No issues here:

[Image: image.png]

I create a Obi SoftbodySkinner + ObiSoftbody and suddenly boom:

[Image: image.png]

As you can see, the renderer mesh is readable (first pic). When clicking on "Fix now" I get:

NullReferenceException: Object reference not set to an instance of an object

Obi.ObiSoftbodySkinnerEditor.NonReadableMeshWarning (UnityEngine.Mesh mesh) (at Assets/Obi/Editor/Softbody/ObiSoftbodySkinnerEditor.cs:83)

Like if it was not possible to read. And the softbody object is like the dragon scene one where a different object has the ObiSoftbody with the blueprint:

[Image: image.png]

Any idea? :/

I imported same model again (duplicated) and I don't have the error now, but the particles doesn't modify the mesh position (I clicked on Bind Skin)

[Image: screenshot_3.png]
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Messages In This Thread
Can't bind to mesh because it says it's not readable - by manurocker95 - 31-07-2023, 01:21 PM