17-07-2023, 07:25 AM
(14-07-2023, 11:30 PM)eduardoseitz Wrote: Hi there, maybe this was asked before on the forum but I didn't find it, is there a solution to work with vr hands and softbody?
Here is my issue, I added obi collider and obi rigidbody to the vr hands and I have a punching bag that uses obi softbody, initially the bag reacted too much to the hand. Here is a video: https://drive.google.com/file/d/1zdVkw-Q...sp=sharing
After that I increased the mass of the bag significantly which helped but now the hands oftenly go trough it. Here is a video showing the components values currently and the bag reacting to the vr hands: https://drive.google.com/file/d/1WMcnnSV...sp=sharing
Long story sort: I want to make a punching bag react to vr hands but it's my first time developing for VR. Thank you.
This could be caused by lots of things, my bet is that tunneling is taking place due to the hands moving at high speed. Make sure "continuous collision detection" in your ObiSolver is all they way up to 1.
Also, how are your hands reacting to user input? You mention they're rigidbodies, are they having impulses/forces applied to follow input, or having their positions directly set?
kind regards,