15-07-2023, 02:55 PM
(15-07-2023, 11:03 AM)josemendez Wrote: Hi!
You can get a list of all particle-particle contacts each frame by subscribing to solver.OnParticleCollision. Then it’s just a matter of retrieving the actor(s) involved in each contact. How to do this is explained in the manual: http://obi.virtualmethodstudio.com/manua...sions.html
Kind regards,
Thanks for the reply! I managed to get the collisions detection working but performance did take a heavy hit. Any way we can try get the center points of a cloth instead?