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Help  obi rope Collison and twine
#6
(07-07-2023, 03:29 AM)Raymond Wrote: I finally found out that the phase property of each particle on the rope must be different to collide. Is there any interface that can directly modify this property (Obi Rope4.1)

Phases can be modified per-particle, as any other property. See:
http://obi.virtualmethodstudio.com/manua...icles.html


There is still a problem, how to save the rope wound at runtime into the prefab, and keep it in the same state as it was wound at runtime,
It is indeed possible to do this, but the previous development forgot how to operate,This is the prefab that was saved before. It has been wound, and it is in the same state as it was when it was saved.
[/quote]

There's many ways to do this, they all basically involve accessing (see the above link) and storing the particle positions at runtime. Could be in the prefab, in a custom file, sent to a server... no idea how your previous developer would have implemented this.

kind regards,
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Messages In This Thread
obi rope Collison and twine - by Raymond - 06-07-2023, 03:06 AM
RE: obi rope Collison and twine - by josemendez - 06-07-2023, 07:35 AM
RE: obi rope Collison and twine - by Raymond - 06-07-2023, 07:45 AM
RE: obi rope Collison and twine - by josemendez - 06-07-2023, 08:45 AM
RE: obi rope Collison and twine - by Raymond - 07-07-2023, 03:29 AM
RE: obi rope Collison and twine - by josemendez - 10-07-2023, 01:21 PM
RE: obi rope Collison and twine - by Raymond - 11-07-2023, 10:20 AM
RE: obi rope Collison and twine - by josemendez - 11-07-2023, 10:39 AM
RE: obi rope Collison and twine - by Raymond - 13-07-2023, 03:10 AM