07-07-2023, 01:29 AM
(06-07-2023, 11:50 AM)josemendez Wrote: Updating every 0.1 seconds without any regard for the physics timestep won't work. Moreover, coroutines are updated outside the normal physics loop in Unity.
Use the solver's callbacks to do this, as suggested.
kind regards,
Using the solver's OnEndStep callback, it works perfectly like magic. thanks for your help!