(24-03-2018, 11:10 AM)josemendez Wrote: Obi does not support multiple colliders in the same object for now. If you need that, you can make a compound collider the pre-Unity 5.0 way (hierarchy of objects).
Unity does not support non-kinematic (moving) concave colliders, but Obi does. Simply make your MeshCollider convex (as Unity will complain otherwise), Obi will use the actual object geometry for collisions.
Ahh, so it will be convex for all the Unity physics but not for Obi fluids? Interesting. Yeah, I was trying to use a script that makes a mesh collider into a whole bunch of simple colliders.
Oh right, I already tried this, its the faucet example and Unity cannot enable the convex collider for the bucket meshes, because they are too complex.
I guess I will just find some other mesh to use.