24-03-2018, 11:10 AM
(This post was last modified: 24-03-2018, 11:11 AM by josemendez.)
(24-03-2018, 01:11 AM)Caldor Wrote: What if an object has more than one collider. Say it has 50... it seems that adding an Obicollider is not enough. Does one Obi collider really only support one Unity collider? Any ways around this?
I am trying to make it possible to grab one of the buckets in the faucet example, but it gives some issues since the mesh collider is set to kinematic.
Obi does not support multiple colliders in the same object for now. If you need that, you can make a compound collider the pre-Unity 5.0 way (hierarchy of objects).
Unity does not support non-kinematic (moving) concave colliders, but Obi does. Simply make your MeshCollider convex (as Unity will complain otherwise), Obi will use the actual object geometry for collisions.