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[SOLVED] How to stich rope to the center of a softbody surface
#7
(19-06-2023, 09:31 PM)eduardoseitz Wrote: Hi. It didn't help, the mesh still looks wrong, althought enabling the Obli Particle Renderer reveals the particles are on the right place. What could be wrong?

Hi,

Maybe the skinner setting are off? Specifically, the "skinning max distance" controls the maximum distance between a particle and a vertex for them to be bound together. If the distance is too small, vertices will remain unbound to particles and the mesh will look wrong. The default value should be large enough for most mesh/blueprint combinations though.

This is just a guess, if you could post a picture of how the mesh looks it would probably help figuring out the cause.

kind regards,
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Messages In This Thread
RE: [QUESTION] How to stich rope to the center of a softbody surface - by josemendez - 20-06-2023, 07:01 AM