22-03-2018, 04:18 PM
(19-03-2018, 05:52 PM)josemendez Wrote: I think I just found the cause. Go to ObiParticleHandle.cs, and find lines 119-120:
Code:Vector4[] vel = new Vector4[]{-actor.Solver.parameters.gravity * Time.fixedDeltaTime};
float[] invMass = new float[]{HANDLED_PARTICLE_MASS};
replace them with:
Code:Vector4[] vel = new Vector4[]{Vector3.zero};
float[] invMass = new float[]{0};
let me know if this works for you.
Hi.
This solved the problem. Everything works perfectly now.
Thanks!