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Help  How to guarantee a rope will not go through a collider?
#3
Hi Jose, thanks for your fast and detailed reply!

So I guess Signed Distance Field will be the way to go for me to tackle that penetration issue. 

I was thinking that maybe I was missing the equivalent of Continous Collision Detection with my rope.
Actually I was thinking that the "surface-based collisions" was maybe dealing with avoiding particles to go through a triangle between steps of the simulation.

I think I understand the tricky part of understanding "where we are in that vertices soup" Sonrisa 


I don't know how they've handled the ropes in TLOU2 but it's super impressive. Hopefuly I'm not targeting the exact same behaviour but I which they will give some talks some days!

In the meantime I'm going to see if Signed Distance Field are not producing too much memory, that's my only fear.

Thanks!
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Messages In This Thread
RE: How to guarantee a rope will not go through a collider? - by Guillaume - 23-05-2023, 02:21 PM