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Help  Rope lags behind moving object in VR
#1
We are using Obi Rope to simulate cables connected to tools inside machine in VR and we encountered issue, where when we moved object with attached rope, the mesh of rope is behind aproximetly one frame relativly to moved object. I checked forum and docs and I only found that someone had similar issue, but it was never resolved. In project we are using URP specifically for Quest 2. What could possibly couse this issue?


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Rope lags behind moving object in VR - by patrakus - 23-05-2023, 12:17 PM