Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
low FPS in reproduced Benchmark scene
#7
(22-05-2023, 01:44 PM)OurObiForumUser Wrote: Sorry for the images, I had to give up temporarily.
I noticed that your mesh shows alternating triangulation while mine is homogenously triangulated (otherwise dimensions are the same 16x16).
Thanks for now.


Sorry for the images, I had to give up temporarily.
I noticed that your mesh shows alternating triangulation. Mine is homogenously triangulated (otherwise dimensions are the same 16x16).


Sorry for the images, I had to give up temporarily.
I noticed that your mesh shows alternating triangulation. Mine is homogenously triangulated (otherwise dimensions are the same 16x16).


Sorry for the images, I had to give up temporarily.
I noticed that your mesh shows alternating triangulation. Mine is homogenously triangulated (otherwise dimensions are the same 16x16).

Hi,

Amount of triangles in the mesh is not important, but vertex count does a make a difference.

Could you share your mesh and/or the script you’re using to generate it? (note you can send them to support(at)virtualmethodstudio.com if you don't wish to share publicly in the forum).

Thanks!
Reply


Messages In This Thread
RE: low FPS in reproduced Benchmark scene - by josemendez - 22-05-2023, 02:12 PM