17-05-2023, 10:26 AM
(This post was last modified: 22-05-2023, 08:48 AM by OurObiForumUser.)
I profiled the scenes again.
One can clearly see the 32 UpdateClothRenderer calls in both images.
(EDIT: Not getting images to work. Am trying.)
In the benchmark scene these 32 calls take approximately 550 μs.
In my custom scene, they take about 1650 μs.
The mesh used in my scene is procedurally generated. I can not imagine that this could make a difference.
One more thing to note: I have two seperate vertex groups with one independent hook applied (particle attachments) on each of the 32 cloth patches. I reduced those to one without effect.
What other factors could you think of, that could cause these results?
Greetings!
One can clearly see the 32 UpdateClothRenderer calls in both images.
(EDIT: Not getting images to work. Am trying.)
In the benchmark scene these 32 calls take approximately 550 μs.
In my custom scene, they take about 1650 μs.
The mesh used in my scene is procedurally generated. I can not imagine that this could make a difference.
One more thing to note: I have two seperate vertex groups with one independent hook applied (particle attachments) on each of the 32 cloth patches. I reduced those to one without effect.
What other factors could you think of, that could cause these results?
Greetings!