Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Can you use mesh colliders with character cloth?
#2
I can answer that, it works, but not good for all situation.
please consider well before you buy the asset.

to make it Obi readable, otherwise it will not have interaction.
first of all you will need to add three line of code in RASCALSkinnedMeshCollider.cs
at start, add "using Obi;" like "using UnityEngine;"

Line 976 & 1001
[Image: RASCAL.png]

To be fair, It can work almost great with low poly character and low poly cloth,

proxy mesh is a must do thing or your cloth is already very low vertices.

I am using AMD Ryzen 9 5900X,I can't have satisfy result with under 1000 particles(top, dress and jacket, I might make a video to show it),
since you will have at least 3-4 substeps and high collision iterations
you will have to make sacrifice on some other things.

it might be pretty good with Obi rope or Obi fluid, didn't try it yet,
but I have many hours on trying to get this thing work with Obi cloth.

I always want to have fully simulation cloth like Maya/Clo3d,but it is almost impossible with normal user computer.
I find out with good set up, you can have almost feel like fully simulation with default collider.
So I gave up on RASCAL, for now.

If you really want to have good collider setup for small detail like close up hand
I suggest you can buy it, mess around it, try for yourself, If not what you want, get refund.

maybe RASCAL will be the greatest solution when Obi 7 is came out with GPU solver, still waiting to try, so IDKSonrisa
Reply


Messages In This Thread
RE: Can you use mesh colliders with character cloth? - by calvantsang - 14-05-2023, 11:05 AM