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Can you use mesh colliders with character cloth?
#1
There's an asset called RASCAL which automatically generates mesh colliders for characters, and also updates those at runtime when using blendshapes. So the mesh colliders change shape/size depending on the blendshape. Is it possible to use those colliders with your cloth system? 

I tried to setup a shirt with a blueprint, but when I played the scene and then changed a blendshape slider on the body, the cloth didn't update. If I can't use mesh colliders, do you have another thought on how to handle blendshapes?

Thanks.
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Messages In This Thread
Can you use mesh colliders with character cloth? - by AdamZ101 - 12-05-2023, 09:19 PM