There's an asset called RASCAL which automatically generates mesh colliders for characters, and also updates those at runtime when using blendshapes. So the mesh colliders change shape/size depending on the blendshape. Is it possible to use those colliders with your cloth system?
I tried to setup a shirt with a blueprint, but when I played the scene and then changed a blendshape slider on the body, the cloth didn't update. If I can't use mesh colliders, do you have another thought on how to handle blendshapes?
Thanks.
I tried to setup a shirt with a blueprint, but when I played the scene and then changed a blendshape slider on the body, the cloth didn't update. If I can't use mesh colliders, do you have another thought on how to handle blendshapes?
Thanks.