11-05-2023, 05:15 PM
Hi, do you ever hear about Dynamic Signed Distance Fields
https://www.youtube.com/watch?v=xQfqtR7bbT8
this is the only video on Youtube talk about it, I know other cloth solution(not the Japanese one) is using this
I have buy it and try it, it have pretty good outcome,
It can help to simulate dynamic collider, it open up so much possible.
For example, I really wanna have a better solution on character collider, but I found either it is very bad for performance, or It can't get it right.
It theoretically can work with CPU, but way better with GPU.
anyway,
Still waiting for the beta of OBI 7,Very Look forward to try it
Github of DSDF:
https://github.com/Unity-Technologies/co...esh-to-sdf
https://www.youtube.com/watch?v=xQfqtR7bbT8
this is the only video on Youtube talk about it, I know other cloth solution(not the Japanese one) is using this
I have buy it and try it, it have pretty good outcome,
It can help to simulate dynamic collider, it open up so much possible.
For example, I really wanna have a better solution on character collider, but I found either it is very bad for performance, or It can't get it right.
It theoretically can work with CPU, but way better with GPU.
anyway,
Still waiting for the beta of OBI 7,Very Look forward to try it
Github of DSDF:
https://github.com/Unity-Technologies/co...esh-to-sdf