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Android (Oculus Quest) Virtual Reality and OBI Fluid
#9
(08-05-2023, 04:12 PM)ImpossibleRob Wrote: Is this something on the roadmap to support single-pass rendering? This would potentially alleviate some of the performance problems on Quest which is also my target device. Single-pass is IMO mandatory for Quest VR since all other means are performance-prohibitive.

Unfortunately screen-space ellipsoid splatting (the rendering method used by Obi) and single-pass stereo rendering just don't mix, so this isn't something that will eventually get done.

There's a good chance we will add compute-based marching cubes or surface nets as an alternative rendering method in the future, which will allow for single-pass stereo at some extra GPU cost. I don't have an ETA for this, though.

kind regards,
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RE: Android (Oculus Quest) Virtual Reality and OBI Fluid - by josemendez - 09-05-2023, 11:06 AM