08-05-2023, 08:31 PM
(This post was last modified: 08-06-2023, 01:26 AM by eduardoseitz.
Edit Reason: Included more info
)
I am trying to use obi softbody and obi ropes together but the mesh is getting weird. Basically I have a chain attached to a stand gameObjet and a punchingBag gameObject, this setup working fine but whenever I add softbody component to the punchingBag it either starts moving on it's own weirdly or it becomes a puddle of mesh and fals into the ground.
Here is a drive folder with inspector screenshots, a video showing the problem in play mode and also the project folder if you need:
https://drive.google.com/drive/folders/1...share_link
I've also attached screenshots bellow. If you need more info let me know. Thank you in advance.
Edit: I am using unity 2021.3.1f1 on Windows 10, the assets used are ObiRope and ObiSoftbody.
Here is a drive folder with inspector screenshots, a video showing the problem in play mode and also the project folder if you need:
https://drive.google.com/drive/folders/1...share_link
I've also attached screenshots bellow. If you need more info let me know. Thank you in advance.
Edit: I am using unity 2021.3.1f1 on Windows 10, the assets used are ObiRope and ObiSoftbody.