03-05-2023, 08:38 AM
(This post was last modified: 03-05-2023, 08:41 AM by josemendez.)
Hi!
the base in that particular sample scene is a regular Unity transform/collider, which most VR input systems are able to deal with natively. Obi is entirely particle-based, so you'll have to write your own VR input controller for dealing with particles, something you can do using the particles API.
You can create particle groups in the blueprint editor. See:
http://obi.virtualmethodstudio.com/manua...setup.html
Then you can select them in attachments, to attach them to any other object.
kind regards,
(27-04-2023, 10:51 PM)whatever Wrote: I want to interact with Obi soft body as an elastic object in virtual reality. [...]It would somewhat respond, but I couldn't do any of the pinching/grabbing action I hoped to perform. I could grab the base with no issue.
the base in that particular sample scene is a regular Unity transform/collider, which most VR input systems are able to deal with natively. Obi is entirely particle-based, so you'll have to write your own VR input controller for dealing with particles, something you can do using the particles API.
(27-04-2023, 10:51 PM)whatever Wrote: But the example only has the 'bottom' 'particle group'. Is there a way I can directly interact with the prism object without attachments? If the attachment is the only way forward, how do I create particle groups so that I can attach them to different rigid objects and interact with the elastic object through them?
You can create particle groups in the blueprint editor. See:
http://obi.virtualmethodstudio.com/manua...setup.html
Then you can select them in attachments, to attach them to any other object.
kind regards,