19-03-2018, 05:52 PM
(This post was last modified: 19-03-2018, 05:52 PM by josemendez.)
I think I just found the cause. Go to ObiParticleHandle.cs, and find lines 119-120:
replace them with:
let me know if this works for you.
Code:
Vector4[] vel = new Vector4[]{-actor.Solver.parameters.gravity * Time.fixedDeltaTime};
float[] invMass = new float[]{HANDLED_PARTICLE_MASS};
replace them with:
Code:
Vector4[] vel = new Vector4[]{Vector3.zero};
float[] invMass = new float[]{0};
let me know if this works for you.