18-04-2023, 09:23 AM
(This post was last modified: 18-04-2023, 09:31 AM by josemendez.)
(17-04-2023, 02:48 PM)Balou Wrote: I'm not sure, something is wrong with the bone rotation, so it looks like there is torsions on the 3d model, the gizmos look like that on the model I've been using:
[...]
But if I import the exact same model in the same scene, and place a Obi Bone component on it, it looks fine:
I don't think I'm understanding the issue: you state that if you import the model in the scene and add a ObiBone component to it, it looks fine. However in some other situation there seems to be something wrong with bone torsion, but it's not clear to me what this other situation is. Is this in a different scene, or with a different object?