17-04-2023, 07:22 AM
(This post was last modified: 17-04-2023, 07:22 AM by josemendez.)
(15-04-2023, 12:46 AM)Renman3000 Wrote: Hi there,
I have not purcahsed ObiCloth yet, but I was curious. I am going to be making a clothes based game. I have the art assets, sweaters, shirts, skirts.... can I apply this Obi Cloth to any art asset?
Hi!
I'm not sure what your question is. If you mean whether you can take an arbitrary mesh and apply cloth dynamics to it, the answer is it depends:
1 - On how many vertices the mesh has. Very dense meshes are much more costly to simulate than simpler ones.
2 - On its topology. Non-manifold meshes are not supported.
3 - On whether the mesh is skeletally animated or not. If your goal is for characters to wear these clothes, you need them to be skinned to the character's skeleton: you can't take an arbitrary cloth and make any character wear it.
Note that points 1 and 3 apply to all cloth simulation engines, not just Obi.
kind regards,