Hi,
I have a rope with multiple controls points. I want to dynamically attach something to the last control point at runtime. It works perfectly fine when the rope length is not changed using the Cursor, but if I change the length to say .2f, and then change it again to anything and try to attach the last control point it will attach to a "random" point on the rope. So my guess is that the controls points are moved when changing the length. Any way to solve that?
Fixed it: I wasn't using the particle group correctly it seems.
My second question is that I have a obi bone setup for a model, and at the end of the model I've stitch the rope, when there is constraint there is a gap between the model and the rope, and it can get huge depending on the constraint. How can i fix that even if it's just visual?
Also with the same object, the bones are rotating when moving the object, how can i fix that?
Thanks a lot!
I have a rope with multiple controls points. I want to dynamically attach something to the last control point at runtime. It works perfectly fine when the rope length is not changed using the Cursor, but if I change the length to say .2f, and then change it again to anything and try to attach the last control point it will attach to a "random" point on the rope. So my guess is that the controls points are moved when changing the length. Any way to solve that?
Fixed it: I wasn't using the particle group correctly it seems.
My second question is that I have a obi bone setup for a model, and at the end of the model I've stitch the rope, when there is constraint there is a gap between the model and the rope, and it can get huge depending on the constraint. How can i fix that even if it's just visual?
Also with the same object, the bones are rotating when moving the object, how can i fix that?
Thanks a lot!