18-03-2023, 12:28 PM
Now I'm facing another issue - dynamically spawned ropes have no collisions. You can see that in the RopeNet example, the ropes that are spawned from code with generated blueprints are not colliding.
Seems to be somehow connected with blueprints, because if I set a blueprint (for example short rope) to the rope object, it starts colliding. Which is extremely weird considering that blueprints don't have any collision parameters.
Seems to be somehow connected with blueprints, because if I set a blueprint (for example short rope) to the rope object, it starts colliding. Which is extremely weird considering that blueprints don't have any collision parameters.