17-03-2023, 05:27 PM
OnInterpolate, ok i will try that. thanks
there are no rigidbody physics. it is raycasts from the corner particles with a simulated spring updated in OnBeginStep, this also updates the forward force on the particle
i am doing nothing with the softbody besides adding forces.
the wheels are just a visual representation placed at the end of the raycast updated in OnBeginStep
i did try constraining the softbody to a rigidbody vehicle but the softbody can 'fall off' the rigidbody in certain situations.
raycast works very well from a physics standpoint
there are no rigidbody physics. it is raycasts from the corner particles with a simulated spring updated in OnBeginStep, this also updates the forward force on the particle
i am doing nothing with the softbody besides adding forces.
the wheels are just a visual representation placed at the end of the raycast updated in OnBeginStep
i did try constraining the softbody to a rigidbody vehicle but the softbody can 'fall off' the rigidbody in certain situations.
raycast works very well from a physics standpoint