Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Blueprint and Bind on runtime
#1
Hi! I am generating the blueprints at runtime and binding the skinnedmesh. Everything works great but I have quite a delay, between 2 and 3 minutes for all the work, so I have two doubts:

1. It is possible to copy each of the variables (Positions, rest, orientations, etc) from the Blueprint to a file and load them again individually in each field. If so, I should call some function once this process is done (This would save me 40s in models already made)

2. The binding process seems to take the longest, is there any way to speed it up? For already created models or for new ones, either option would work well.

Thanks in advance!

PS: The meshes currently go around 20,000 vertices and 500/900 particles depending on the preset.
PS2: I am generating the blueprint with the couritine to avoid any crash or error that the immediate method can give me
Reply


Messages In This Thread
Blueprint and Bind on runtime - by SimonP - 03-03-2023, 11:52 AM
RE: Blueprint and Bind on runtime - by josemendez - 03-03-2023, 12:27 PM
RE: Blueprint and Bind on runtime - by SimonP - 03-03-2023, 06:31 PM