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Help  Fuild pass through container Oculus Quest 2/ Hand interaction
#4
(28-02-2023, 11:42 AM)josemendez Wrote: Hi Harish,

You can't move a rigidbody by directly setting its transform position, as this will cause tunneling, specially when colliding against small/thin objects such as fluid particles.

Make sure your colliders have rigidbodies, and are being moved either via setting their velocity, using forces, or using rigidbody.MovePosition().

kind regards,
Hi josemendez,


I tried with the rigidbody.MovePosition() with grababble script but it is not working as expected. Kindly update me on this.


Thanks,
Harish
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Messages In This Thread
RE: Fuild pass through container Oculus Quest 2/ Hand interaction - by Harish - 01-03-2023, 08:09 AM