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Help  Rendering rope and performance cost
#6
Attached you'll find a working example. You can add these components to any GameObject, no need for an ObiRope to be present.

The ObiPathSmoother component has an array of transforms as a public member variable, that you can populate from the inspector.


kind regards,


Attached Files
.cs   ObiPathSmoother.cs (Size: 13.05 KB / Downloads: 3)
.cs   ObiRopeExtrudedRenderer.cs (Size: 7.41 KB / Downloads: 3)
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Messages In This Thread
RE: Rendering rope and performance cost - by josemendez - 28-02-2023, 04:04 PM