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Help  Fuild pass through container Oculus Quest 2/ Hand interaction
#3
(28-02-2023, 11:42 AM)josemendez Wrote: Hi Harish,

You can't move a rigidbody by directly setting its transform position, as this will cause tunneling, specially when colliding against small/thin objects such as fluid particles.

Make sure your colliders have rigidbodies, and are being moved either via setting their velocity, using forces, or using rigidbody.MovePosition().

kind regards,

My colliders have rigidbodies and I'm using Grabbable (Oculus SDK) for the interaction of the container. Can you assist further?
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RE: Fuild pass through container Oculus Quest 2/ Hand interaction - by Harish - 28-02-2023, 12:22 PM