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Help  Rendering rope and performance cost
#1
I have been experimenting with using colliders and joints instead of using obi rope because it may fit my game better. However when I got the joints to behave properly I thought I could just modify obi ropes render components a little to get it to work with my joints, but it unfortunately was not that easy.

I have two questions!
1: I tried disabling the obiPathSmoother component and it decreased the performance cost of each rope by around 50%. Is really 50% of the performance cost of a rope just rendering it?

2: Is there anyway I could use obi rope to render a rope using joints? I have a array of positions I want the rope to go through. How does obi rope know where to render the rope?
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Rendering rope and performance cost - by Zombie1111 - 22-02-2023, 06:33 PM