17-03-2018, 04:09 PM
Hi.
Here are some more info:
First of all, I'm using Unity 2017.3.0
Solver is using fixed update, and my fixed time values are default: 0.02 and 0.333333
Decreasing fixed time steps exxagerates the issue - as well as increasing solver substeps.
Also, my setup looks like that: I have a rope with a pin constraint linked to the pipe at one end, two handlers in the middle, which are children of that pipe and a third handler which is a child of a device that itself is attached to the pipe. The pipe is a rigidbody with a hinge joint.
I've also tested your sample scenes and was able to reproduce the jittering on only two of them: Chains and Electrical Wires - all the others worked fine.
Here are some more info:
First of all, I'm using Unity 2017.3.0
Solver is using fixed update, and my fixed time values are default: 0.02 and 0.333333
Decreasing fixed time steps exxagerates the issue - as well as increasing solver substeps.
Also, my setup looks like that: I have a rope with a pin constraint linked to the pipe at one end, two handlers in the middle, which are children of that pipe and a third handler which is a child of a device that itself is attached to the pipe. The pipe is a rigidbody with a hinge joint.
I've also tested your sample scenes and was able to reproduce the jittering on only two of them: Chains and Electrical Wires - all the others worked fine.