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Bug / Crash  Rope twitching at 30 fps
#3
Hi.

Here are some more info:

First of all, I'm using Unity 2017.3.0

Solver is using fixed update, and my fixed time values are default: 0.02 and 0.333333

Decreasing fixed time steps exxagerates the issue - as well as increasing solver substeps.

Also, my setup looks like that: I have a rope with a pin constraint linked to the pipe at one end, two handlers in the middle, which are children of that pipe and a third handler which is a child of a device that itself is attached to the pipe. The pipe is a rigidbody with a hinge joint.

I've also tested your sample scenes and was able to reproduce the jittering on only two of them: Chains and Electrical Wires - all the others worked fine.
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Messages In This Thread
Rope twitching at 30 fps - by Harpoon - 17-03-2018, 11:47 AM
RE: Rope twitching at 30 fps - by josemendez - 17-03-2018, 01:05 PM
RE: Rope twitching at 30 fps - by Harpoon - 17-03-2018, 04:09 PM
RE: Rope twitching at 30 fps - by josemendez - 19-03-2018, 03:04 PM
RE: Rope twitching at 30 fps - by josemendez - 19-03-2018, 05:52 PM
RE: Rope twitching at 30 fps - by Harpoon - 22-03-2018, 04:18 PM