10-02-2023, 03:37 PM
(This post was last modified: 10-02-2023, 03:59 PM by josemendez.)
Hi Jose,
Thank you for the reply. I was able to update the backend, so thank you for that bit of information. I will test the Max Depenetration setting and see what results I get.
As for the two cables being stitched together. If you look at the updated screenshots, I am trying to have the one open ended cable connect to the other cable on its center point (where it curves). If I use an empty game object to try and connect them, the cable floats in mid air and never falls, and sometimes that happens even without the empty gameobject. Is there a way to edit where the Stitch goes?
You mentioned that collisions should be disabled, I have Self Collisions disabled but not Surface Based Collisions. Should both be disabled on both cables?
Thanks in advance.
Thank you for the reply. I was able to update the backend, so thank you for that bit of information. I will test the Max Depenetration setting and see what results I get.
As for the two cables being stitched together. If you look at the updated screenshots, I am trying to have the one open ended cable connect to the other cable on its center point (where it curves). If I use an empty game object to try and connect them, the cable floats in mid air and never falls, and sometimes that happens even without the empty gameobject. Is there a way to edit where the Stitch goes?
You mentioned that collisions should be disabled, I have Self Collisions disabled but not Surface Based Collisions. Should both be disabled on both cables?
Thanks in advance.