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Help  Two Ropes sharing a Dynamic Target
#8
(06-02-2023, 10:55 PM)Giantbean Wrote: Something is glitching.
I Set the ends to nothing and the next node to collide with everything but then when I tried to edit the rope again it showed the path on one cable but the nodes on the other and even though the positive-negative cable was selected editing it moved the negative cable. I deleted the rope but making a new rope gives me an InvalidOperationsException error when I say edit path.

Hi,

Could you share the full error message so that I may help you? First time I hear of such behavior, sounds rather strange. The code that renders the nodes and the path of the rope both use the currently selected GameObject, so at least in theory it should be impossible for it to render another one.

kind regards,
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Messages In This Thread
Two Ropes sharing a Dynamic Target - by Giantbean - 06-02-2023, 05:00 PM
RE: Two Ropes sharing a Dynamic Target - by josemendez - 07-02-2023, 08:07 AM