Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question, Suggestion, Request. Obi Rope + Game Creator 2
#4
(01-02-2023, 04:48 PM)Skcmmj Wrote: I'm a one man team, I mostly make games for iOS, I've currently got 20 games on the iOS store, all done using game creator and other assets. ( https://apps.apple.com/us/developer/ench...i-pad-apps ) Serving Ads through Google Admob. I've programmed maybe 3-5%? It's always the integration of assets that I run into, I've gotten pretty decent at looking at scripts, it's the in-depth issues I have a really hard time with. In this case, the issue might be with Game Creator 2 Character Controller. I hoping to get a few people's minds together and see if we can figure this out.

Programming is a fundamental skill when it comes to making games of any kind. When bringing multiple assets together into a project, it's certain they won't work well with one another out of the box. Getting them to work in unison often requires writing "glue" code, the reason being simple: assets are made by separate studios and often don't even know of each other's existence, let alone design decisions, data structures, APIs, etc.

The same can be said for artwork: mixing multiple art assets together, there's a very high chance their styles won't match each other and the game may end up looking like a collage.

At the end of the day an integral part of making games is making sure all individual bits fit together. Even though it may seem complex/daunting, it's a lot less work than writing all systems and resources from scratch yourself.

(01-02-2023, 04:48 PM)Skcmmj Wrote: I was able to add the Obi Collider at runtime. When you say "Attach" the player through collisions, what would be some routes you'd take? Considering GC2 is using a character controller?

There's a few ways to do this, but all require writing a fair amount of C#. First step is determining where along the rope the character is colliding, this is done trough collision callbacks: http://obi.virtualmethodstudio.com/manua...sions.html

Once you know the particle/element along the rope that the character should be attached to, you have a few options:
- You can create a dynamic attachment at runtime: http://obi.virtualmethodstudio.com/manua...ments.html
- You can create a pin constraint: http://obi.virtualmethodstudio.com/manua...aints.html
- You can just set the position of the character to match a given element in the rope: http://obi.virtualmethodstudio.com/manua...ropes.html

(01-02-2023, 04:48 PM)Skcmmj Wrote: I also understand the pricing to make it affordable to the masses, however one side job with no upkeep to get it working. Could gift you GC2 and you could take a better look. Name your price of course one time job.

We are already involved in two third party projects (in addition to maintaining Obi and supporting users) so sadly there's not much time left for us to take on more workload. I can point you to Unity's job forum, there you might find developers looking for a gig that may be able to help you out: https://forum.unity.com/forums/commercia...eeking.48/

kind regards,
Reply


Messages In This Thread
RE: Question, Suggestion, Request. Obi Rope + Game Creator 2 - by josemendez - 03-02-2023, 03:41 PM