30-01-2023, 06:09 PM
(30-01-2023, 03:49 PM)josemendez Wrote: Hi!
You can't spawn a single rope prefab and attach its ends to different transforms (let's call them transforms "A" and "B"), simply because the distance between A and B and the length/orientation of the cable prefab won't match: A might be 5 meters away from B, if your rope prefab is 3 meters long, you'll overstretch the rope by 2 meters, as the ends of the rope get "teleported" towards the transforms the rope will instantly gain a huge amount of kinetic energy and swing around like crazy. Or if A is 1 meter away from B, your 3 meters-long rope will instantly compress and then sag a lot.
What you want is to dynamically generate a rope of the correct length from transform A to transform B. You can do this by generating a rope blueprint at runtime, see "rope blueprints" in the manual's "scripting actors" section: http://obi.virtualmethodstudio.com/manua...ctors.html
kind regards,
Hey Josemendez,
Thank you very much for your explanation. I've manage to solve it with your directions!
Best wishes