30-01-2023, 05:30 PM
Hello dear developer,
Using ropes pretty much in project and have currently 2 difficulties:
1)I want to stretch my rope around cubeCollider- but because my rope don't produce new particles while stretching, after some limit, rope pass throught collider obviously- what's the way to do it, so that on release one of the ends rope will return to initial state?
2) For 3d rope cutting using ObiCollisionEventArgs- is there some way to process it without obiRope enabled and turn it on only if the tearing is happening (for optimization Reazons)?
Using ropes pretty much in project and have currently 2 difficulties:
1)I want to stretch my rope around cubeCollider- but because my rope don't produce new particles while stretching, after some limit, rope pass throught collider obviously- what's the way to do it, so that on release one of the ends rope will return to initial state?
2) For 3d rope cutting using ObiCollisionEventArgs- is there some way to process it without obiRope enabled and turn it on only if the tearing is happening (for optimization Reazons)?