25-01-2023, 10:24 AM
(24-01-2023, 08:48 AM)josemendez Wrote: Hi!Hi Josemendez,
Make sure you're not moving the collider by setting its transform directly, as this will cause tunneling. This is a basic consequence of how physics simulation works in general.
Use a kinematic rigidbody and its MovePosition() method instead.
kind regards,
Than you for answering.
When colliders doesn't move, it is okey, even I use your advices it gets better, but I am using Obi on Vr and I grab colliders so I can't use MovePosition() too , for this reason there is a alternative way to solve this?