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Bug / Crash  Fluid pass away trought ObiCollider on some contions
#3
(24-01-2023, 08:48 AM)josemendez Wrote: Hi!

Make sure you're not moving the collider by setting its transform directly, as this will cause tunneling. This is a basic consequence of how physics simulation works in general.

Use a kinematic rigidbody and its MovePosition() method instead.

kind regards,
Hi Josemendez,
Than you for answering.
When colliders doesn't move, it is okey, even I use your advices it gets better, but I am using Obi on Vr and I grab colliders so I can't use MovePosition() too , for this reason  there is a alternative way to solve this?
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Messages In This Thread
RE: Fluid pass away trought ObiCollider on some contions - by mustafagulsoy - 25-01-2023, 10:24 AM