25-01-2023, 09:06 AM
(This post was last modified: 25-01-2023, 09:08 AM by josemendez.)
(25-01-2023, 09:03 AM)spikebor Wrote: Thanks for the info!
Oh it's splat shader, I know this one also in asset like Mudbun
I've checked, the shader I'm using is indeed the correct shader you've pointed out
But the particles only drawing shadows inside the rope, without the rope mesh it will not render at all.
Ok, will take a look! Thanks for reporting it.
In the meantime, you can use ObiInstancedParticleRenderer to visualize the particles. It's a bit more inconvenient to use, but should do the trick since it doesn't use any SRP-specific shaders.
Edit: is the "depth texture" checkbox enabled in your URP pipeline asset? The particle shader performs depth testing against the scene, so if there's no depth buffer available they might not appear at all.