19-01-2023, 02:39 PM
(This post was last modified: 19-01-2023, 03:12 PM by natko1412.
Edit Reason: more info
)
(19-01-2023, 12:33 PM)josemendez Wrote: Hi!
Based on your description, this should definitely be working.
Could you send a repro project to support(at)virtualmethodstudio.com so that I can take a closer look?
kind regards,
Upon further investigation, I came to the conclusion that collisions are in fact calculated. If I go real slow with no tension on the rope, it seems to work, but as soon I try to do it faster and with more tension, it goes through. Do you have any ideas how to solve this?
I already have Continuous collision parameter set to 1
Could this be because Bend constraints are prioritized over collisions?
edit:
Another observation - seems to only pass through when there is not enough slack on the rope to wrap around the obstacle. I expected the rope to not pass but instead pull the end of the rope
edit2:
I increased the mass of the rope + add more iterations, seems to work fine now