16-03-2018, 04:46 AM
(07-03-2018, 10:30 AM)thiabult Wrote: I'm not sure what the original poster wanted exactly but I *think* I'm in a similar position.
I have set up a rope attached to a wall (ie: it doesn't need to extend) and I want the player to be able to pick up the other side of it and drag it around (I set up a handle that I parent to the player).
I have tethered the rope, have set 50 iterations in Distance Solver constraints but it still feels pretty elastic when I drag it to the point where it's fully stretched. Is there a way to somehow "force" the rope to not stretch past a certain point? (as it is, I can keep on running way past where it "should" stop stretching)
(for info I tried reading other threads pertaining to that kind of question, but I couldn't really find a proper answer)
Thanks in advance!
Bump!
I'm still interested in knowing if there's a solution with this asset for what I described :/