05-01-2023, 07:53 PM
Okay, so I found more information. I no longer think it's an Obi issue, but it affects my Obi cloth, and I'm not sure how to fix it.
When I export from Maya, the rig and animated file are exported from the same Maya file, and are in the exact same pose. As you can see, Unity has some sort of rest pose that's in a slightly different position, so that when I play, it bounces from that rest pose into the first pose of the animation, and causes a shockwave in the cloth.
I'm using Rokoko to do mocap retargeting, so the workflow I've found is using Humanoid in Unity, and I can use the clips from Rokoko or from Maya; the animation will work from either.
Personally, my main packages are Modo / ZBrush / Maya; not a lot of Unity.
If anyone has any ideas, I'd be grateful for the assist! Thanks!
When I export from Maya, the rig and animated file are exported from the same Maya file, and are in the exact same pose. As you can see, Unity has some sort of rest pose that's in a slightly different position, so that when I play, it bounces from that rest pose into the first pose of the animation, and causes a shockwave in the cloth.
I'm using Rokoko to do mocap retargeting, so the workflow I've found is using Humanoid in Unity, and I can use the clips from Rokoko or from Maya; the animation will work from either.
Personally, my main packages are Modo / ZBrush / Maya; not a lot of Unity.
If anyone has any ideas, I'd be grateful for the assist! Thanks!