26-12-2022, 12:01 AM
Hello,
Thank you for the quick response. I was worried that would be the answer.
I was wondering whether there is a work around with the shader that the Obi Particle Renderer component uses. I played about with switching between shaders that came with Obi and the ParticleShaderURP has a different result compared to the normal ParticleShader. Attached in an image of what I mean. (left is default ParticleShader, right is ParticleShaderURP)
Is it possible to copy the shader and manipulate it to render a specific emitter particles to be opaque?
Or is the current answer simply just to use the built in render?
Thanks again in advance.
Thank you for the quick response. I was worried that would be the answer.
I was wondering whether there is a work around with the shader that the Obi Particle Renderer component uses. I played about with switching between shaders that came with Obi and the ParticleShaderURP has a different result compared to the normal ParticleShader. Attached in an image of what I mean. (left is default ParticleShader, right is ParticleShaderURP)
Is it possible to copy the shader and manipulate it to render a specific emitter particles to be opaque?
Or is the current answer simply just to use the built in render?
Thanks again in advance.