23-12-2022, 04:21 PM
(23-12-2022, 03:05 PM)josemendez Wrote: So this means there's a rigidbody+box collider+obicollider to which both the softbody and the rope are attached, correct?
Make sure the rope and and softbodies can't collide against these obicolliders, by setting the collider's collide with to "Nothing". Otherwise they will jitter, see "attachments inside colliders" in the manual: http://obi.virtualmethodstudio.com/manua...ments.html
If this is not the problem, I'd need to take a closer look at your setup. Could you send a small scene/project that reproduces this to support(at)virtualmethodstudio.com? thanks!
"So this means there's a rigidbody+box collider+obicollider to which both the softbody and the rope are attached, correct?" Sofbodies(object with ObiSoftbody component) has rigidbody+box collider+obicollider and rope(does not have rigidbody+box collider+obicollider) attach sofboides with partice attachments. So softbodies and rigidbody+box collider+obicollider in same object(Does not now if it means attached).
When i set obi colliders to nothing, rope does not attach softbodies.
I will send mail with project.