23-12-2022, 03:05 PM
(23-12-2022, 02:27 PM)DogukanB Wrote: I dont use surface collision for ropes, i attach rope to 2D softbodies (has rigidbody, box collider and obi collider for attachment) rope does not have rigidbody.
So this means there's a rigidbody+box collider+obicollider to which both the softbody and the rope are attached, correct?
Make sure the rope and and softbodies can't collide against these obicolliders, by setting the collider's collide with to "Nothing". Otherwise they will jitter, see "attachments inside colliders" in the manual: http://obi.virtualmethodstudio.com/manua...ments.html
If this is not the problem, I'd need to take a closer look at your setup. Could you send a small scene/project that reproduces this to support(at)virtualmethodstudio.com? thanks!