(23-12-2022, 02:17 PM)josemendez Wrote: Hi!
There seems to be a great deal of jitter overall in your simulation. Are you using surface collisions for the ropes? Could you share a screenshot of your solver settings?
How are you attaching the softbodies to the ropes using attachments? are there rigidbodies acting as a sort of "bridge" between them?
kind regards,
I dont use surface collision for ropes, i attach rope to 2D softbodies (has rigidbody, box collider and obi collider for attachment) rope does not have rigidbody.