Thank you for your answer and help.
it be easier to implement a Volume sampling based softbody?
I see that nvidia flex can do something similar.
ElementMo/FlexCutting: Work in progress object cutting based on Nvidia Flex (github.com)
Currently, it takes much longer to regenerate blueprint than to cut mesh.
That's how long it takes me to cut a ball in half:
CutByData:0.01230454
left:
GenerateImmediate:1.163653
BindSkin:0.2261705
right:
GenerateImmediate:1.111993
BindSkin:0.1917148
it be easier to implement a Volume sampling based softbody?
I see that nvidia flex can do something similar.
ElementMo/FlexCutting: Work in progress object cutting based on Nvidia Flex (github.com)
Currently, it takes much longer to regenerate blueprint than to cut mesh.
That's how long it takes me to cut a ball in half:
CutByData:0.01230454
left:
GenerateImmediate:1.163653
BindSkin:0.2261705
right:
GenerateImmediate:1.111993
BindSkin:0.1917148