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Bug / Crash  2D Rope Rotation
#3
(14-12-2022, 02:26 PM)josemendez Wrote: Hi!

Nothing has changed between 6.4 and 6.5 regarding rope rendering. Which rendering component are you using, ObiRopeExtrudedRenderer or ObiRopeLineRenderer? on a ObiRope or a ObiRod?

Can you give some more additional details or steps to reproduce this? I can't seem to get it to happen using ObiRopeLineRenderer + ObiRope.

It probably was happening with 6.4 and I just didn't notice it. It's on an ObiRope with the ObiExtrudedRenderer. I did a bit more testing and it seems to happen when the rope comes to a stop/near stop with a really low sleep threshold. I had it set to 0 in that first post, though, by setting it to 0.0001, I got it to get stuck in that flattened state as long as it remained still.

(14-12-2022, 02:26 PM)josemendez Wrote: Hi!

Nothing has changed between 6.4 and 6.5 regarding rope rendering. Which rendering component are you using, ObiRopeExtrudedRenderer or ObiRopeLineRenderer? on a ObiRope or a ObiRod?

Can you give some more additional details or steps to reproduce this? I can't seem to get it to happen using ObiRopeLineRenderer + ObiRope.

I just tested it with the ObiRopeLineRenderer and this glitch only seems to happen with the ObiRopeExtrudedRenderer.
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Messages In This Thread
2D Rope Rotation - by DragonControl - 13-12-2022, 08:26 PM
RE: 2D Rope Rotation - by josemendez - 14-12-2022, 02:26 PM
RE: 2D Rope Rotation - by DragonControl - 14-12-2022, 09:00 PM
RE: 2D Rope Rotation - by josemendez - 15-12-2022, 09:05 AM
RE: 2D Rope Rotation - by DragonControl - 15-12-2022, 07:52 PM