06-12-2022, 10:06 PM
(This post was last modified: 06-12-2022, 10:20 PM by patriot4947.)
(06-12-2022, 07:25 PM)patriot4947 Wrote: If you move a surface-only softbody fast enough, it can turn inside-out if self-collisions are disabled. Simplest fix that doesn't require to use self-collisions is to sample the volume of the shape as well, so that the particles inside of the shape keep it from turning inside out.I set voxels to volume sampling then nothing works well.
See: http://obi.virtualmethodstudio.com/manua...setup.html
Thank you for your answers.
After bind skin fps decrease under 2fps.
And I have an another problem.When I release another sphere from up to down into the attached sphere, they intertwine as you can see in the image.
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