06-12-2022, 07:25 PM
(This post was last modified: 06-12-2022, 07:27 PM by patriot4947.)
If you move a surface-only softbody fast enough, it can turn inside-out if self-collisions are disabled. Simplest fix that doesn't require to use self-collisions is to sample the volume of the shape as well, so that the particles inside of the shape keep it from turning inside out.
See: http://obi.virtualmethodstudio.com/manua...setup.html[/quote]
I set voxels to volume sampling then nothing works well.
See: http://obi.virtualmethodstudio.com/manua...setup.html[/quote]
I set voxels to volume sampling then nothing works well.